Soundcard Museum flythrough
Posted by Trixter on July 17, 2010
MindCandy work is on hiatus for three weeks while we wait to see what magic Assembly 2010 produces, so I thought I’d try to learn Adobe Production Premium CS5 a little better with my free time. A few hours with Premiere, Photoshop, After Effects, Soundbooth, and Media Encoder produced this little HD 1080p beauty:
It’s a 2D photograph extruded to 3D (although the 3D effect is very subtle) and rotated/panned/zoomed around a bit. It shows one of my shelves that has soundcards stacked on it destined to be properly showcased on my upcoming Sound Card Museum. Cards shown in the video include:
- Sound Blaster Pro
- Sound Blaster 16 ASP
- Adlib Gold
- Covox Speech Thing
- IBM Music Feature
- Pro Audio Spectrum 16
- Pro Audio Studio 16 (Same as PAS but with different software)
I’ve written about my plans for the Soundcard Museum before. Like MobyGames and MindCandy, it’s a project that gets me excited every time I think about it.
Chris said
Going on year 12 with those Silpheed samples… I’ll believe it when I see it. ;) I still remember outbidding you on an original Soundblaster card with the CMS chips in the original box… still got it too.
Trixter said
Well, I think it’s safe to say the Silpheed article will not see the light of day, along with other articles that I wanted to write (like a write-up of common copy-protection schemes). But at least the Soundcard Museum is definitely going to happen once mindcandy is finished.
Trixter said
However, I *am* thinking of posting my decade-old article I wrote but never published about cassette audio in games (ie. games that included cassettes with audio long before soundcards). That might actually get posted, and soon.
Chris said
Doh! I just found all those samples on an old hard drive too.
I still think its bizarre you lived in the town next door to me for a short time. Small world.