Came across a nice post from Scali with some oldskool and “midskool” analysis on demomaking for very slow PCs. Check out his production as well, which he did for the “1991” demoparty this month.
Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming and demoscene activity in those days. I wanted to do a small production myself as well. I decided to go with a PC production, because of my oldskool code experiments, the PC stuff was in the most mature state. And also, because the PC platforms of those early days have not been explored very much, so it’s still possible to create some refreshing things and work out interesting ideas for early PC.
Speaking of early PCs… Because of my early PC escapades, I have come into contact with Trixter a while ago, and we started bouncing ideas back and forth. Trixter’s platform of choice is the PCjr, the…
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