Answers
Posted by Trixter on July 3, 2007
Several times in my life, I’ve asked a question that nobody could answer. Sometimes I wait patiently and the answer comes one decade later (such as a walkthrough to Tass Times in Tonetown) or even two decades later (the solution to Hack). Other times, my need for information is too great and I research it myself (8088 Corruption) or architect a solution that can provide me the answer (MobyGames). The latter is a lot of work — I greatly prefer the former, as does everyone. But it doesn’t happen often, and sometimes I write off the entire cause and forget about it.
Today, however, I had one of those moments. I’m a compression geek, with a focus on high-performance decompression. I’ve always wondered how well real-time disk compression products like Stacker, Drivespace, Doublespace, SuperStor, EZDrive, etc. performed. How fast were they at compression? Decompression? How much compression did each achieve on a set of test data? Well, today I stumbled across this:
Real-time Data Compression Algorithms’ Benchmarks
After everyone is in bed tonight, I am setting aside an entire hour with a comfy chair to sit in and a pop to just… soak it all in.
Jeremy said
And with my child tucked safely in bed, I will be sitting down with Star Wars Episode 2 and the accompanying Rifftrax.
http://www.rifftrax.com/cart.php?m=product_detail&p=66
Trixter said
How was it? Is it as good as MST3K used to be?
qkumba said
Are there any other walkthroughs that you’d like? :-)
Trixter said
Maybe :-) I haven’t finished Moebius (or Windwalker), although I seem to remember getting 75% of the way there… I also bought Neverwinter Nights Diamond for $5 so I’m “looking forward” to 100+ hours gameplay with that one.
All this is on hold, though, as my main desktop machine is having trouble… I’m effectively off the main grid until I get it back up and running (or spend 3 days rebuilding it and reinstalling everything).